Convex collision hulls from GLB or FBX. Godot -convcolonly, Unreal UCX FBX, Unity hulls GLB. Measures how much surface still passes through.
1
Users / 30d
29
Runs / 30d
—
Rating
Updated 18 Sept 2026
Apify builder
@ernestx
Leaderboard position
out of 6,366
New Actors / 30d
#2980
Total Actors
#1860
Active users / 30d
#2241
Total users
#3508
Runs / 30d
#2239
Total runs
#3063
Portfolio stats
New Actors / 30d
0
Total Actors
4
Active users / 30d
4
No change
Total users
8
Runs / 30d
116
+16 since first snapshot
Total runs
366
Portfolio history
Daily publishing
0
Each bar represents one UTC day.
No new public Actors were detected during this 30-day window.
Actor portfolio
4 matching of 4 Actors · page 1 of 1
Convex collision hulls from GLB or FBX. Godot -convcolonly, Unreal UCX FBX, Unity hulls GLB. Measures how much surface still passes through.
1
Users / 30d
29
Runs / 30d
—
Rating
ernestx/gltf-to-usd-validated
25%
users
Convert glTF/GLB and FBX to USD, USDC, USDA, USDZ, GLB or FBX with headless Blender. Textures ship with the file, every animation clip survives, rigs verified by re-import: bones, per-vertex skin weights, animated poses. Readiness report for Unreal, Unity, three.js, AR, 3D printing.
1
Users / 30d
29
Runs / 30d
Reduce polygon count on glTF/GLB and FBX, and see what it cost: silhouette deviation measured both ways, UV integrity (islands, overlap, texel density), skin-weight survival. Outputs GLB, FBX, USD, USDZ. For Unreal, Unity, three.js and AR pipelines needing LODs without eyeballing each asset.
1
Users / 30d
29
Runs / 30d
Pack PBR maps into glTF/Unreal ORM or Unity mask maps, with an audit of the set: value ranges, roughness/smoothness consistency, normal-map normalization, resolution mismatches, per-channel provenance. Data maps written raw, never colour-managed. PNG or EXR out.
1
Users / 30d
29
Runs / 30d
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Rating
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